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Kult: Heretic Kingdoms is a combat-oriented, 3rd person isometric 3D CRPG on PC with a mouse-driven interface.
It features: · One Hundred Attunements for Ultimate Character Customisation |
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Change your characters skills and abilities to prepare for each mission – or develop your own character classes. · Dynamic World Space The world changes in reaction to the player – allies, enemies and story all adapt to player actions – encounters change to reflect what the player has done in the world. · Story-driven Narrative in a Morally-reactive World Players moral choices have consequences – takes the exploration of the meaning of good and evil to new levels. · Unique Game Mechanics Never seen before game mechanics for healing, combat and treasure create fluid, engaging gameplay – tactical play mechanics balanced for maximum player choice and challenge. · Powerful Game Engine Amazing spell effects, multiple levels of zoom – the most powerful isometric engine ever constructed. Designed to give RPG players all that they want - and a few things they hadn’t thought of wanting yet - Kult: Heretic Kingdoms combines combat, strategy, exploration and story to breathe new life into the genre. Detailed Feature List Complete Character Customisation The player character may attune with the magic in any object, unlocking fantastic special abilities called Attunements. · Acquire and experiment with around 100 Attunements. · Combine Attunements to make powerful and unique combos. · Adjust your character to be suitable for any role or mission – at any point in the game. · Combat strategy, magical powers, defensive tactics and hybrid skills – all encompassed by one simple to use system. Unique Game Mechanics A fresh perspective on RPG mechanics is provided by critically the acclaimed design team and International Hobo Ltd. · Unique enemy population & equipment mechanics – enemies have their own unique equipment, and the encounters in each location change according to player actions. · Original healing mechanics create tense mission-oriented framework (focus is on planning the mission, not on stockpiling potions). · game design optimised for hardcore RPG fans in search of something fresh. Multiple Quests There are no random, time-wasting quests in Kult; all game activities are pertinent to the story and the character’s place within the world. · Over 50 quests. · Face moral dilemmas – the player must judge situations and choose how to act. · Player actions determine the fate of the world. Compelling Storyline Religion has been banned in the Heretic Kingdoms – but cults still flourish amid political intrigue… and everyone has their price. · Play as a young Inquisitor charged with the destruction of a powerful religious icon · Character oriented story with a strong, fully integrated plot line. · Six different endings with real consequences to the player and the game world. · Written by Chris Bateman, acclaimed writer/designer of Discworld Noir and Ghost Master (both scored average specialist press scores of 90% internationally). · Story elements narrated by Tom Baker (who has a cult following, and aids both review scores and audience penetration). The Dreamworld A parallel magical dimension into which mages may step, the Dreamworld fuels the magic of the Heretic Kingdoms. · Use the Dreamworld to tactical advantage – targeted by a bowman? Use the Dreamworld to transport yourself behind him!. · Talk to the dead, search for magical power, fight unique monsters, and employ Dreamworld-specific Attunements. Flexible Game Engine · Dynamic particle system effects create impressive screen-filling magical effects. · Supports hardware accelerated features – coloured lighting, smooth scrolling and screen zoom. |
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· Day and night cycle and weather conditions accentuate the dramatic action and build immersion. · Highly detailed locations presented in easy-to-use isometric 3D. · Low spec engine delivers high resolution output. |