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New Kult Interview at Filefront

Filefront has put up an interview with "Heretic Peter" and “Creative Chris". The wellknown USA based gamesite did a good job and fired some rather nasty questions at our artistic duo: "Was there anything that the developing team specifically tried to avoid in order to make the game more original from its predecessors, like Diablo, for instance? Peter: The game is far from being a direct copy of any other game – anyone, that plays Kult will see this after the first few minutes of the gameplay. Once the player receives enough Attunements to combine them in various manners, they can create their own combat styles and so forth – that’s where the real gameplay fun begins…". More...
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WORTHPLAYING
"I'm not saying it's the best action RPG you'll ever load onto your PC's hard drive. I'm just saying it's probably the best one that's going to hit the shelves this year."

9/10
IDLE THUMBS
"Do you have some pathological need to help people? By God he's right! I do!"
Thumbs up!
GAMECORE
"Kult is een waardige game die voor iedereen toegangelijk is"
80%
FOK.GAMES
"pff even geen zin om een review te schrijven, Ik wil spelen!"
84%
GAMERSHELL
"Definitely worth a try."
80%
RPGDOT
"I enjoyed Kult more than any other action-RPG I have played this year."
79%

Interview at Fok! Games (Dutch/English)

Enkele dagen geleden las je reeds de preview van Kult: Heretic Kingdoms. FOK! had een interview met de makers van deze nieuwe game. Dit is deel 1 van dit interview, deel 2 lees je volgende week. Voor de liefhebbers is de originele Engelse versie van het interview aan het einde geplaatst. Met dank aan Lizardtattoo voor het vertaalwerk! More...
Interview at RPG Codex

The Heretic Kingdoms look and feel different to the usual fantasy world – and the further into the game that player goes, the more obvious this becomes. Story-wise, god is dead, religion is outlawed, and the Inquisition – the player is an Inquisitor – has absolute power. Many people are poor and weak, but a few notable people, specifically the Scarred, have access to potentially limitless power. More...
Interview at Idle Thumbs

Kult: Heretic Kingdoms is being developed by Slovakia-based 3D People. The team had already been working on the art and game engine for quite some time, when they realized the game design was lacking focus. Furthermore, although they had an overall plot line, it needed working out into a full story. They saw an interview with Chris Bateman on Gamasutra and got in touch. More...
 
Interview at Gamesplanet

The Heretic Kingdoms have been under the despotic rule of a tyrant known as the Theocrat for several hundred years - until eight years ago, when a successful rebellion overthrew the Theocracy. Unfortunately, countries that are used to being under a dictator cannot instantly transition to being free. Anarchy and unrest have been the norm for the last decade. More...
Interview at RPG Dot

Kult: Heretic Kingdoms has been in development at 3D People for a while, starting out as an action-RPG named 'Cult' but ultimately developing into a deeper game. While the accent remains on action, Kult features some interesting twists and efforts have been made to create a compelling story. We had the opportunity to speak to 3D People and dialogue consultants, International Hobo. More...
Interview at Within Games (German)

Publisher Project 3 Interactive war so freundlich, für uns ein ausführliches Interview mit Jan Turan (Lead Programmer bei 3D people) und Chris Bateman (Managing Director bei International Hobo) zu arrangieren. Natürlich richteten sich all unsere Fragen an die Entwicklung des kommenden Rollenspiels Kult: Heretic Kingdoms, über das wir bereits seit längerer Zeit berichten dürfen. Wie gewohnt finden Sie auf der ersten Seite das Interview im Original und auf Seite 2 die deutsche Übersetzung. More...
Interview at RPG Vault (Part 1)

Kult: Heretic Kingdoms is a single player isometric 3D RPG for the PC. We want players to feel compelled to play our game, and to this end, have tried to create as immersive a world as possible, via graphics, gameplay mechanics and story. We wanted a game filled with action, strategy and mystery, and we believe we have achieved this goal. More...
Interview at RPG Vault (Part 2)

Kult's magic system is different from other games. It's tied to the attunements system - basically, some attunements give magical powers. We have an elemental system - any weapon can be aligned with one of the four elements, and used in conjunction with magical attunements. The basic advantage of this system is that the skill system, equipment system and magic system are all combined. More…
Interview at Fappin

We are game a development team, located in Slovakia, Central Europe. We have been working on other game projects like outsourcing team and besides we started to work on our own project - RPG previously named Cult, now renamed to Kult. What do we do on Kult - trying to create the game that will not only pass by, but will be one of the nicest RPG’s to remember as well. More...
Interview at Sector Online Entertainment (Slovakia)

Informácie o rôznych sektách a kultoch prenechávame iným magazínom, avšak na jeden KULT si náramne brúsime zuby. Položili sme niekolko otázok hlavnému programátorovi Jánovi Turánovi z tímu 3D People, ktorí usilovne pracujú na izometrickom RPG KULT: Heretic Kingdoms. More...